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Thomas Hundley
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🎮AI Development Case Studies

Games I've Built

These games showcase AI-orchestrated development in action—I provide the creative vision and architectural direction while AI generates the production code. Real applications proving what's possible with modern AI workflows.

Void Sentinel
In Development

Void Sentinel

A roguelite idle tower defense game built through AI-orchestrated development. React, TypeScript, Phaser 3—demonstrating how architectural vision meets AI code generation.

Tower DefenseRogueliteAI-Orchestrated
Neon Stack
Live

Neon Stack

Casual arcade stacking game with custom 3D isometric engine built from scratch using Canvas 2D. 4 unlockable themes, 3 robot power-ups, combo system.

ArcadePuzzleAI-Orchestrated
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Thomas Hundley

25+ years in enterprise software. Self-taught from QA to CTO. 19-year MDSi partnership. Absolutely fascinated by AI. Available for CTO, VP Engineering, and Architect roles.

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