A little city of glowing windows floats above the clouds.
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Neon Stack / A new world

AFTERLIGHT

Build the light back.

One well-timed tap. One more warm window. A little world that didn’t exist until you built it.

Free in your browser · Keyboard or touch · No account needed

Sky Routes / New in 2.1

A steady hand.
A fork in the clouds.

Raise the twelve-floor Lantern Harbor. Then follow Pip across a bridge to your next island. Take the sheltered way, or watch the winds and reach for a bigger score.

01 / Room to breathe

Moonseed Gardens

Slower floors. More room for a perfect landing. One repair charge restored. Find your rhythm and grow a glowing Moonseed tree.

18 floors · Forgiving timing · A place to recover

02 / Read the sky

Stormglass Reach

Watch the forecast before a gust speeds up the next floor. Wait for calm or catch the rhythm in the wind. Light your beacon and earn 1.5× placement points.

18 floors · Forecasted gusts · Bigger rewards

Built by you / Kept in your city

Every crooked edge
has a story.

Your finished towers keep their actual shapes. Windows glow, lantern boats drift past, and Pip has somewhere new to call home. Complete both paths to keep all three islands and their lit crossings.

Open Your city → Visit your islands to see what you’ve made.

A completed Moonseed Gardens journey, with two player-built towers connected by a luminous bridge.
Actual gameplay: a completed Garden journey.

Easy to begin / Room to get better

Find your rhythm.

Tap, click, or press Space when the moving floor lines up. Overhang gets sliced away. Three perfects in a row repair a little platform. Pip can catch three misses—then it’s time for a fresh start.

Space / Tap
Place a floor
P / Escape
Pause and take a breath
M
Mute or enable sound

Music and reduced motion have their own settings. Progress is saved in this browser.

Another way to climb

Classic Ascent
Thirty-six floors. At each twelve-floor landing, repair your platform or keep its shape and double your next sector’s points.

Today’s Signal
The same seeded challenge for everyone. Retry as often as you like and improve your personal best.

Separate scores for each mode. No purchases, energy timers, or ads.

Behind the game

Human direction.
AI collaboration.

Afterlight began as Neon Stack, a simple arcade prototype. I directed a rebuild around readable timing, meaningful route choices, and the pleasure of making a place you want to return to.

The game uses TypeScript, Vite, and a custom Canvas renderer. AI-generated environment art and Pip sit alongside code-drawn towers, bridges, and weather. Deterministic rules, saved progress, and complete browser playthroughs are checked through independent review.

Sky Routes, Classic Ascent, and Today’s Signal are playable now. Further islands and challenges will grow from playtesting.

Your first island is waiting

A little higher.
A little brighter.

Play Afterlight