Void Sentinel
Experimental Build

VOIDSENTINEL

A roguelite tower defense game.Built entirely by AI.

📱

MOBILE EXPERIENCE LIMITED

This game is optimized for desktop. Mobile support is a work in progress—expect layout issues and UI glitches on smaller screens. For the best experience, play on a computer.

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TRANSMISSION_FROM_THE_VOID.log
> SIGNAL_ORIGIN: UNKNOWN
> TIMESTAMP: 2026-02-07
> CLASSIFICATION: PARADIGM_SHIFT

> This game was not coded in the traditional sense. It was orchestrated.

> The developer has never touched Phaser. Never built a game engine. Doesn't know how collision detection works, how sprite animations are handled, or how the state persists between sessions. Has never read a single line of the game logic.

> Instead, they practice AI-orchestrated development—providing architectural direction to AI agents, iterating on outputs, managing by results rather than implementation.

> This is not a proof of concept. This is a demonstration of applied AI development.

> The future of development isn't about knowing syntax.

> It's about knowing what you want to build.

EXPECT_ANOMALIES

This build contains bugs. It's under active development. The creator is experimenting, iterating, learning what's possible. But it's stable enough to demonstrate what AI-orchestrated development can achieve.

Production deployment to CrazyGames: PENDING

> END_TRANSMISSION
> _

Game Development Stack

Built With Phaser 3

⚛️React 18
📘TypeScript
Vite
🎮Phaser 3.90
🐻Zustand
🎨Tailwind

A complete game engine stack—selected and implemented entirely through AI orchestration.

Defensive Capabilities

Tower Arsenal

turret
turret
gauss
gauss
pulse
pulse
miner
miner
flamethrower
flamethrower
sniper
sniper
🎮

Ready to Enter
The Void?

Experience a game built by AI. Bugs included. Learning in progress. The future is playable now.

ENTER THE VOID