
VOIDSENTINEL
A roguelite tower defense game.
Built entirely by AI.
MOBILE EXPERIENCE LIMITED
This game is optimized for desktop. Mobile support is a work in progress—expect layout issues and UI glitches on smaller screens. For the best experience, play on a computer.
> TIMESTAMP: 2026-02-07
> CLASSIFICATION: PARADIGM_SHIFT
> This game was not coded in the traditional sense. It was orchestrated.
> The developer has never touched Phaser. Never built a game engine. Doesn't know how collision detection works, how sprite animations are handled, or how the state persists between sessions. Has never read a single line of the game logic.
> Instead, they practice AI-orchestrated development—providing architectural direction to AI agents, iterating on outputs, managing by results rather than implementation.
> This is not a proof of concept. This is a demonstration of applied AI development.
> The future of development isn't about knowing syntax.
> It's about knowing what you want to build.
EXPECT_ANOMALIES
This build contains bugs. It's under active development. The creator is experimenting, iterating, learning what's possible. But it's stable enough to demonstrate what AI-orchestrated development can achieve.
Production deployment to CrazyGames: PENDING
> _█
Game Development Stack
Built With Phaser 3
A complete game engine stack—selected and implemented entirely through AI orchestration.
Defensive Capabilities
Tower Arsenal






Ready to Enter
The Void?
Experience a game built by AI. Bugs included. Learning in progress. The future is playable now.
ENTER THE VOID