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"Tom directs the game design and iteration; AI collaborators implement, playtest and independently review each expansion."
A tactical browser tower-defense game built through human direction and AI collaboration. The new Lastlight playable has five encounters, six weapons, twelve earned weapon upgrade choices, and a permanent district-restoration choice that opens new enemy routes. Marks, fracture, burn, pull and overdrive create three tested combinations. Commander progression adds earned ranks 1–8, eight live common talents and five saved builds. Full specialization trees and attunement remain in development.
Contribution as Principal Architect