A frozen walled city under a winter moon and aurora. A black tower stands on the ridge, and a hooded bard walks the snowy road toward the gate.
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In honour of The Bard’s Tale

The Frostbound Lay

A city sealed in winter. A sorcerer in his tower. Six adventurers, and a song.

Free browser playable · No account required · Press F for full screen · In active development

16

Levels beneath and above the city

79

Spells in four schools

10

Classes to master

74

Painted scenes and portraits

The first verse

A thank-you letter to a 1985 classic

The Bard’s Tale taught a generation to map dungeons on graph paper, to fear the streets at night, and to buy their bard a drink before the next fight. I studied it closely, from the manual to the rules to how it plays, then built a new game on the same bones.

Same party of six, where only the front three can reach the enemy. Same four schools of magic, with all 79 spells cast by typing their four-letter codes. The same bard who loses his voice until he’s had a drink. Everything else is new: the city of Hollowmere, its story, its riddles and every level, the best of them drawn by hand.

An independent, non-commercial tribute. It isn’t affiliated with or endorsed by the owners of The Bard’s Tale, and none of its maps, text or names appear here.

The Adventurers’ Guild: a roaring hearth, red banners with a golden lute, and pewter tankards on a long table.
Every party begins at the Adventurers’ Guild.

The second verse

Down beneath Hollowmere, then up

  1. The Minstrel’s Cellar

    01The Minstrel’s Cellar

    Order wine at the Crimson Minstrel, and the barkeep points at a trapdoor.

  2. The Drains

    02The Drains

    Three levels of sewer, a sunshaft that burns by day, and a wall that knows a god’s name.

  3. The Ossuary

    03The Ossuary

    Bones beneath a mad god’s temple, and a hollow king who still wears his crown.

  4. Veskhold Keep

    04Veskhold Keep

    A baron’s castle, a throne only a bard can sit on, and a legion hundreds strong.

  5. The Amber Spire

    05The Amber Spire

    A colossus of glass that won’t stay broken, and a wizard everyone misjudged.

  6. The Obsidian Spire

    06The Obsidian Spire

    Five floors of black glass, seven words to speak in order, and Morvane at the top.

How it plays

Orders, then consequences

One step at a time

Walk the grid in first person, with an automap if you want one, and learn to distrust any corridor that looks like the last.

Spells you type

Every spell has a four-letter code. The list is there if you want it, memory if you’d rather.

A bard who needs a drink

Six songs that turn a fight, one per level, until the tavern restores his voice.

A town that changes at night

Spell points return by daylight. The shops shut at dusk, and what walks the streets after dark is far worse.

A verse still being written

I’m adding to it

The whole quest is playable today, from the first cellar to the sorcerer’s crown. Next: the remaining levels redrawn by hand, optional cloud saves, more of the city, and fuller music for the bard’s six songs. For now your party saves in this browser.